Group+1

= = =toc= =Group One=

=Group members: Stephen, Emma, Nikki and Nyarai= = 1. Definition of the problem or opportunity which the educational technology intervention or innovation will address =

Learning is based on language, as it is impossible to learn if you do not speak the language that you are being instructed in. We would like to develop a system that will aid the learning of correct English. The context of our problem is South Africa, but we have decided to specifically focus on Primary Schools. These students struggle to speak and write correct English, as from mobile phones they have learnt to speak "txt spk". Our aim is to help them learn correct English as they will need this for their studies and throughout their lives. The article we looked at explained that the majority of South Africans use mobile phones and that "txt spk" has in effect become a language of its own. Therefore it is vital that students are able to speak and write correct English as well as "txt spk".

our article: South Africa: More consumers use cellphones than listen to radio or watch TV

media type="youtube" key="S6NFLNLtdck" height="315" width="560"



= 2. Human and technological resources and constraints =

Actor-Network theory used to determine actor/actants and their relationships using the elements of problematisation, translation, constraints, interesstment, enrolment and mobilisation to obtain an Obligatory path of passage. There is a confidence that the teaching faculty(and parents) will buy in to the project, the students will be persuaded with the 'I want what you want' strategy. The intervention is planned to be 'fun' and will take place during school hours.

= =
 * **Resources** ||  ||
 * **Human** || **Technological** ||
 * Skills - Students are adept with mobile phones || Mobile phones ||
 * Students ||  ||
 * Person with knowledge of both "text speech" and correct english ||  ||
 * **Constra**ints ||  ||
 * **Human** || **Technological** ||
 * Students attitudes - feel no need to learn English ||  ||
 * Financial - need for the device (smart phone) || Financial - cost of implementation ||

= 3. Definition of the key actors =

Persona 1

Persona 2

Persona 3



= = = 4. Processes that will be followed as people interact =

= 5. Mobile mock-up =

mock-up